SUMMY Stats BUILD


The Summoner is a new character class introduced in MU Online Season 3. There is no special level requirement for the Summoner, so you can start playing with her directly.The Summoner has powerful new spells: “Sleep”, “Chain Lightning”. However, she can use some of the DW’s skills, too. As the name says, she has her own summons: Sahamutt, Neil. These can be upgraded them until +13.She can equip staves (a.k.a. Sticks) and books which both increase her damage. The Summoner uses spells so you should focus mainly on her Energy.
Character Overview
Initial stats
Strength Agility Vitality Energy HP
21 21 18 23 70
Level up points
Mana AG SD HP Mana SD
40 18 102 1 1.5
Calculation formula for Summoner
Maximum Damage: Strength ÷ 4
Minimal Damage: Strength ÷ 8
Attack Success Rate: (Level*5) + (Agility*1) + Strength ÷ 4
Defensive Power: Agility ÷ 3
Defense Success Rate: Agility ÷ 4
Magic Power: Energy ÷ 4 + Magic Damage 150%
Points per level: 5
Skills
 
SleepThis spell puts to sleep any monster for a short time or until it is attacked
 
Drain LifeThe Summoner uses her attack power to heal herself.
 
Chain LightningAttacks the target enemies by chain lightning. This skill will hit 1 enemy 3 times. If there are 3 enemies the skill will hit each one simultaneously.
 
Damage Reflection
Reflect 5% of taken damage back at the foe!
 
Weakness
Weakens damages from enemies’ attack for a limited time. A special magic book can increase the success rate of this skill.
 
Innovation
Lowers enemies’ defense for a limited time. . A special magic book can increase the success rate of this skill.
 
Lightning Shock
Shoots a wave of lightening to enemies within a certain radius.
 
Berserker
Increases Summoner’s attack power, however decreases defense at the same time. This spell cannot be applied to others but Summoner herself.
 
Explosion
Require Book of Sahamutt
Mana Cost: 90
AG Cost: 5Sahamutt is summoned to aid the Summoner in the form of a giant Flaming Tiger. Enemies lose their life incessantly for a limited time.
   
Requiem
Requirement: Book of Neil
Mana Cost: 100
AG Cost: 10
Summons a guardian Niel to attack the enemy with multiple spikes from the ground. This book make more damage to enemies that Book of Samut.
   
Pollution
Require Book of Lagle
Mana Cost: 120
AG Cost: 152
Ghost Phantoms are summoned to aid the Summoner. This skill turns a certain place into a polluted area. Enemies in this range become slower and get damaged continuously.
Equipable Weapons and Books:
Mistery Stick
Violent Wind Stick
Red Wing Stick
Ancient Stick
Demonic Stick
Storm Blitz Stick
Lilium Staff
Equipable Sets :

Mystery Set
Red Wing Set
Ancient Set
Demonic Set
 
Aura Set
Lilium Set
Queen Set
Violent Wing (Mystery) Set
Red Wing Set
Ancient Set
Demonic (Black Rose) Set
Storm Blitz (Aura) Set
Eternal Wing Set
Lilium Helm Set
Queen Set
Evolution
The Summoner can evolve twice. The Summoner can evolve into a Bloody Summoner and then a Dimension Master. Evolution happens when you are granted special powers from sacred items. To find such sacred items, you will need to speak to specific NPCs for more information.
To begin the first evolution, try speaking with Sebina in northern Devias (183, 32). You will need to be at least level 150, otherwise she will ignore you. The maximum level your Summoner or Bloody Summoner can become is level 400. You can continue leveling if you become a Master Character by completing the Master Quest.
Class Evolution Requirements
Bloody Summoner Completed Quests:
The Scroll of Emperor
Treasures of MU Character Level:
150
Dimension Master Completed Quests:
The Ring of Glory
The Master Quest Character Level:
400
Best Builds For Summoner
Hunting Energy Summoner
Strength: Base on set
Agility: 800 (increase defense and attack speed)
Vitality: Base
Energy: All remaining points
Pure Energy Build
Strength: Based on set
Agility: Based on set
Vitality: 300 (to support our character from damage)
Energy: All remaining points
Hunting Agility Build
Note: This build don’t have damage reflect its you call
Strength: Based on set
Agility: All remaining points
Vitality: 500
Energy: 1300
Vitality Build
Strength: Based on set
Agility: Based on set
Vitality: All remaining points
Energy: Based on Damage Reflection


Comments

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